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<docs>http://www.finalfury.co.uk/mantis/</docs>
<description>[FinalFury Software] - Bug Tracker - ISSUES</description>
<link>http://www.finalfury.co.uk/mantis/</link>
<title>[FinalFury Software] - Bug Tracker - ISSUES</title>
<image>
<title>[FinalFury Software] - Bug Tracker - ISSUES</title>
<url>http://www.finalfury.co.uk/mantis/images/mantis_logo_button.gif</url>
<link>http://www.finalfury.co.uk/mantis/</link>
<description>[FinalFury Software] - Bug Tracker - ISSUES</description>
</image>
<category>All Projects</category>
<ttl>10</ttl>
<sy:updatePeriod>hourly</sy:updatePeriod>
<sy:updateFrequency>1</sy:updateFrequency>
<sy:updateBase>2012-02-06T09:42:47+00:00</sy:updateBase>
<item>
<title>0000147: bbKeyhook v0.62b only working intermittently with bbLean 1.17</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=147</link>
<description>Recently, I found a suggestion that I should try bbKeyhook, and it worked.&lt;br /&gt;
&lt;br /&gt;
And then it didn't work.&lt;br /&gt;
&lt;br /&gt;
Then I reconfigured and it worked.&lt;br /&gt;
&lt;br /&gt;
Then it didn't work.&lt;br /&gt;
&lt;br /&gt;
Then I reconfigured and it worked.&lt;br /&gt;
&lt;br /&gt;
Then it didn't work.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
.&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
Then I reconfigured, but it didn't work.&lt;br /&gt;
&lt;br /&gt;
Then it didn't work, again.</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=147</guid>
<author>nil_von_9wo &lt;nil_von_9wo@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=147#bugnotes</comments>
</item>
<item>
<title>0000143: Menu rendering causes deadlock</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=143</link>
<description>Rendering of JMenu objects causes a deadlock situation in the desktop renderer. This is enough to sometimes crash the browser and to always bring NOS to it's knees.</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=143</guid>
<author>Kaloth &lt;Kaloth@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=143#bugnotes</comments>
</item>
<item>
<title>0000146: The desktop plugin support needs finishing</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=146</link>
<description>The system for loading desktop plugins (nas script?) and setting up the desktop client area needs to be finished. Also it may be a good idea to make the taskbar a plugin instead of a built-in system component.</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=146</guid>
<author>Kaloth &lt;Kaloth@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=146#bugnotes</comments>
</item>
<item>
<title>0000145: Custom maximum desktop size</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=145</link>
<description>It would be useful to be able to specify a max resolution for the desktop.</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=145</guid>
<author>Kaloth &lt;Kaloth@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=145#bugnotes</comments>
</item>
<item>
<title>0000144: Desktop background improvements...</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=144</link>
<description>The desktop background rendering plugins need to be improved in various ways...&lt;br /&gt;
&lt;br /&gt;
* Improve rendering speed&lt;br /&gt;
* Configuration GUI</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=144</guid>
<author>Kaloth &lt;Kaloth@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=144#bugnotes</comments>
</item>
<item>
<title>0000142: Low memory condition dialog</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=142</link>
<description>The low VM memory indication popup should be improved to supply a link to the online guide on how to increase the VM memory allocation. Also it should only be shown once every 5 minutes or so to reduce annoyance.</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=142</guid>
<author>Kaloth &lt;Kaloth@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=142#bugnotes</comments>
</item>
<item>
<title>0000140: High memory usage at high resolutions</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=140</link>
<description>Double buffering in the desktop &amp; window rendering routines is causing high memory usage. This needs to be improved where possible by using volatile video memory buffers or finding alternative methods. Possibly an improvement to the window paint event detection could help here.</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=140</guid>
<author>Kaloth &lt;Kaloth@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=140#bugnotes</comments>
</item>
<item>
<title>0000141: Login screen improvements</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=141</link>
<description>The login screen is very bland and needs to be styled using a default blackbox theme.&lt;br /&gt;
&lt;br /&gt;
The login screen should indicate low VM memory conditions and provide a link to a guide on how to increase it.</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=141</guid>
<author>Kaloth &lt;Kaloth@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=141#bugnotes</comments>
</item>
<item>
<title>0000139: Add support for seperate specular.</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=139</link>
<description>Should just be a matter of updating all the lighting classes to return a specular intensity separately to the diffuse component.</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=139</guid>
<author>Kaloth &lt;Kaloth@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=139#bugnotes</comments>
</item>
<item>
<title>0000024: Add transparency support.</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=24</link>
<description>1) Draw non-transparent stuff (z-write/read) and collect any transparent stuff.&lt;br /&gt;
2) Draw transparent Tri/Sprite (needs unifying interface) objects (z-read only).&lt;br /&gt;
&lt;br /&gt;
A heap would be good for sorting the transparencies. Could add a method to each painter class for drawing transparent versions.</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=24</guid>
<author>Kaloth &lt;Kaloth@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=24#bugnotes</comments>
</item>
<item>
<title>0000052: Add support for Sky Box primitives</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=52</link>
<description>This would probably be best implemented as a Trans node that ignores translations from parent nodes.</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=52</guid>
<author>Kaloth &lt;Kaloth@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=52#bugnotes</comments>
</item>
<item>
<title>0000049: bbwintrans crashes vista</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=49</link>
<description>Using Vista ultimate with latest BBClean, everything seems fine until trying to install bbwintrans.  As soon as I added the plugin from BBClean root menu, plugins-&gt;Add Plugin.  It crashed the blackbox.exe.  Is it possible to support this on Vista?</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=49</guid>
<author>anonymous &lt;anonymous@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=49#bugnotes</comments>
</item>
<item>
<title>0000041: Add alpha value to the FOCUS rule</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=41</link>
<description>This was requested by Karl Batchelor on the 08/05/06 and I still haven't done it! Sorry Karl :( Hopefully now I've put it in here it will keep reminding me to do it :)&lt;br /&gt;
&lt;br /&gt;
Karl's original email is below...&lt;br /&gt;
&lt;br /&gt;
&gt; Hi there.&lt;br /&gt;
&gt;  &lt;br /&gt;
&gt; First of all, thanks for a really cool plugin, it's great :D You &lt;br /&gt;
&gt; stated in your readme that if we wanted a transparency rule that &lt;br /&gt;
&gt; wasn't already implemented to contact you. I was just wondering if it &lt;br /&gt;
&gt; would be possible to have a rule similar to the FOCUS rule, but to &lt;br /&gt;
&gt; give a transparency value for the currently focussed window instead of &lt;br /&gt;
&gt; just having it opaque... Thanks in advance for any info.&lt;br /&gt;
&gt;  &lt;br /&gt;
&gt; Karl</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=41</guid>
<author>Kaloth &lt;Kaloth@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=41#bugnotes</comments>
</item>
<item>
<title>0000048: Plugin toggle on reconfigure.</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=48</link>
<description>1) Add new plugin&lt;br /&gt;
2) Change style/Cause Reconfigure&lt;br /&gt;
3) Plugin dissapears but bbplugmanager thinks it is already loaded.&lt;br /&gt;
&lt;br /&gt;
The toggle list indicates it's status correctly however. Somethings not right in the frequency of when settings are written to disk.</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=48</guid>
<author>Kaloth &lt;Kaloth@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=48#bugnotes</comments>
</item>
<item>
<title>0000034: Convert Matrix &amp; Vertex Operations to Fixed Point (16.16)</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=34</link>
<description>Currently only the scanline conversion routines are in fixed point. If the Matrix and Vertex operations where also in fixed point it would cut out a conversion and speed up projection at the same time.&lt;br /&gt;
&lt;br /&gt;
This would almost certainly provide a performance improvement, especialy on older PCs and mobile devices.</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=34</guid>
<author>Kaloth &lt;Kaloth@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=34#bugnotes</comments>
</item>
<item>
<title>0000023: Improve Shadow Support</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=23</link>
<description>Cut out the extra blit by allowing a Texture object to be specified as a target. Use the zbuffer to keep tabs on which pixels have been shadowed.&lt;br /&gt;
&lt;br /&gt;
May improve performance, may not.&lt;br /&gt;
&lt;br /&gt;
Pros: No extra blit/combine&lt;br /&gt;
Cons: Zbuffer clearing/setting/checking&lt;br /&gt;
&lt;br /&gt;
Could put off the clears by using a sliding window.</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=23</guid>
<author>Kaloth &lt;Kaloth@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=23#bugnotes</comments>
</item>
<item>
<title>0000009: Add support for shadows</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=9</link>
<description>Shadows on the terrain map of the world items.</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=9</guid>
<author>Kaloth &lt;Kaloth@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=9#bugnotes</comments>
</item>
<item>
<title>0000013: Add support for smoke trails &amp; debris effects.</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=13</link>
<description>Requires partical trail support in MAML.</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=13</guid>
<author>Kaloth &lt;Kaloth@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=13#bugnotes</comments>
</item>
<item>
<title>0000031: Add support for bro@ms.</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=31</link>
<description>Add support for bro@ms using a similar method to BBkeyhook.</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=31</guid>
<author>Kaloth &lt;Kaloth@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=31#bugnotes</comments>
</item>
<item>
<title>0000029: winModule needs improvement</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=29</link>
<description>Convert winModule into a GUI app to make it easier to use.</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=29</guid>
<author>Kaloth &lt;Kaloth@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=29#bugnotes</comments>
</item>
<item>
<title>0000028: Applications sometimes open in background</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=28</link>
<description>BBGesture sometimes opens new apps behind the current foreground window. A possible fix is to put the command execution in a new thread (this worked for BBkeyhook).</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=28</guid>
<author>Kaloth &lt;Kaloth@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=28#bugnotes</comments>
</item>
<item>
<title>0000027: Gesture window clears need to be more timely.</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=27</link>
<description>BBGesture doesn't properly clear the gesture window before displaying it when you press the activation key. Affects versions of the plugin past 0.5b.</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=27</guid>
<author>Kaloth &lt;Kaloth@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=27#bugnotes</comments>
</item>
<item>
<title>0000012: Add support for partical trails</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=12</link>
<description>Spawn Proto instances at regular intervals.</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=12</guid>
<author>Kaloth &lt;Kaloth@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=12#bugnotes</comments>
</item>
<item>
<title>0000010: Change to a global coordinate system</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=10</link>
<description>Player positions are currently map square relative. The should be world relative to make map transitions and AI programming simpler. One major benefit will be that the follow command will work over map boundaries without much extra logic.&lt;br /&gt;
&lt;br /&gt;
Requires a lot of work on both server and client, but will almost certainly be worth it.</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=10</guid>
<author>Kaloth &lt;Kaloth@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=10#bugnotes</comments>
</item>
<item>
<title>0000008: Move player details to a central location</title>
<link>http://www.finalfury.co.uk/mantis/view.php?id=8</link>
<description>This would allow many servers to access the same user data and allow users to login to different servers with the same character. A system would need to be devised to stop characters logging into many servers at once.</description>
<guid>http://www.finalfury.co.uk/mantis/view.php?id=8</guid>
<author>Kaloth &lt;Kaloth@example.com&gt;</author>
<comments>http://www.finalfury.co.uk/mantis/view.php?id=8#bugnotes</comments>
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